Description
Gesture interaction in extended reality (XR) Applications is a dynamic and transformative field at the intersection of human-computer interaction and immersive technologies. XR has ushered in a new era of computing, merging the boundaries between the physical and digital worlds. XR encompasses a spectrum of immersive technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), where users engage with digital content in more natural and intuitive ways. One of the most compelling and intuitive ways to interact with XR environments is through gestures and physical movements of the hands that XR systems recognise and
translate into actions or inputs. In this transformative landscape, natural hand gestures have emerged as a fundamental means of communication and control. This book comprehensively explores this dynamic field, revealing the potential that unfolds when we use our bare hands to interact with XR environments. This book is for researchers and academics professionals and scholars in computer science, human-computer interaction, AR, and VR. Software developers, engineers, and designers who are involved in creating and implementing XR applications. Students, instructors, and trainers who utilise XR technologies in educational settings, such as schools, universities, and training centres.